v0.2b IS LIVE, BABY!
0.2B is live baby! It's an ungodly hour here atm, I am working on a readme.txt that explains the controls for each scene that will be uploaded in the next 24 hours and i'll start melting internet connections with promotion but for now sleep https://onehitkill.itch.io/lsvj
V0.2b
webpage player embed
title screen. press select for easter egg
cube. new palettes. speed control. toggle control.
squares. speed control. palette option.
cruisin'. speed control. toggle for palette change. overall control overhaul.
ffwd. rewind sprite added for left/up directions and B button will do a rewind animation
acid. smiley face cleaned up to just 2 colours
double helix. A button makes bg scroll. B button turns on palette cycle for sprites. Start pauses palette cycle (selects colour).
sunset. animation slowed down for water
Bank 4 added. 6 new scenes. More features coming for these scenes.
Credits page thanks new contributors.
you can play in live in the browser now
I kind of was just trying to test that webpage embed and ended up accidentally uploading the latest version I had. So I went ahead and pulled the trigger on the latest rom. So there might be a "day one patch update" fix around xmas. possibly with more palettes and bank 5 but we'll see. I was just too excited with this build I had to share it. I hope it's not too rough around the edges. I am aware not all requests have been fulfilled yet. be patient. I'm getting there.
lots of the stuff in bank 4 is experimental and I'll be adding more/mixing up the patterns/palettes
so feedback on what you like/don't like, appreciated
Files
Get LSVJ
LSVJ
VJ Visualization software for GBC
| Status | In development |
| Author | onehitkill |
| Tags | 8-Bit, analogue-pocket, gameboy-colour, gbstudio, Homebrew, Music, Music Production, Pixel Art, User Interface (UI), Visualization |
More posts
- v0.1b post release7 days ago
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